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Destiny six-player, friends-only gauntlet
Forum » Other Games » Other Games
Joined: 1st Mar 2012
Rank: Administrator
Likes 208
31st Jul 2014

“As soon as you see the way we wrap up the sort of first piece of the adventure that we're going to tell because we want to set you back out into the world to keep going. We want to try to align your motivations as the player with the motivations of the character who you've been pushing around this world. So for us I think a bunch of the endgame starts right at level 20.”


A big part of this is raids. Though Bungie has been careful to distance itself from traditional MMO terminology such as instances and raids, the nomenclature is very much applicable to the upcoming “shared-world shooter.” Story quests are like instances for you and your fireteam, while raids – something Bungie hasn’t spoken much about until now – are one of Destiny’s most intriguing and mysterious elements. According to Smith, raids are, in fact, “one of the pillars of the game.”
Raids are “extremely crafted,” six-player, friends-only gauntlet runs that might best be described as gut-checks. Yes, they will be difficult, and they will absolutely require communication and cooperation. That’s why Bungie isn’t supporting matchmaking for them; the developers don’t want them to be played by disparate groups of strangers. But Smith is quick to point out that they’re not like Strikes – the instanced dungeon-like runs that might take a mere 20-60 minutes – but more like MMO raids in that you’re going to want to buckle up and get comfortable for a couple hours.
“The activity is going to take you and your group of five buddies into a place that you’ve never been,” Smith explains. “A place that you will return to frequently. And [it will] demand of you things you’ve never even really been asked to do in a shooter before.”

This brings with it a number of unique challenges, chief among them being, How do you do this in a shooter and make it fun? Smith has been pondering the same question.
“Often times in MMO raiding – of which I have done a fair bit of,” he begins, “You end up battling against the UI. You're battling against your add-ons. You're battling against clicking. It's not kinetic; it's not an action game.”
He continues: “How do we make something that leverages all of the feelings of the raiding that we understand from a game like Warcraft or EverQuest: cooperation, relying on each other, teamwork, and how do you marry that with a game where you jump, shoot, have abilities, supers, grenades that you activate? How do we bring those things together, and then, on top of all that, create an activity where everyone in the activity has a job, they have a role?”
And then, Smith added ominously, “It's getting people together and getting them into a group and making your way down to the Vault of Glass and seeing what's at the bottom of it – if you can get that far.”
That’s not to say raids will be impossible, but this is Bungie, after all – a studio famous for challenging fans with the Legendary difficulty setting in its Halo games: “One of the things we have never talked about – we haven't really talked about raiding at all,” Smith starts. “One of the things we certainly haven't talked about is that [raids aren’t] an activity that we expect you to get through the first time through.
“Unlike a bunch of the other activities in Destiny, where you begin the activity – like let's say you pick the level-22 Strike playlist – everything in that activity is going to be level 22. It's going to be consistent. If you're level 26, you're going to have some relationship to it. You're going to be more powerful than that activity. In a raid, when the raid begins at level 25, it's not where it ends. Like part of going the raid is the journey of gearing up; building your arsenal to react to the situations that it's going to ask you to go through.”

In other words, you’re going to suffer. But it’s going to be a fun kind of suffering that makes for a better water-cooler moment with your friends later. And that will be partly fueled by the mystery involved. ““We don't adhere to any of the standard rules for the rest of the game,” Smith says. “Like, raids don't have waypoints, they don't tell you where to go, they don't tell you what to do.”

its going to be good 6 players who`s with me lol

info from ign

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